Mod

NomReal Fuel Consumption
Version1.3.0.1
AuteurNegroATR
Nom du fichierFS25_RealFuelConsumption.zip
Taille0,12 Mo
ActifOui
CarteNon
Description Real Fuel Consumption makes vehicle fuel usage more realistic and challenging — now with selectable Engine Modes and a full multi-language UI. Unlike simple multiplier mods, this mod uses a DYNAMIC system that reads the actual vehicle state in real-time: FUEL CONSUMPTION SYSTEM: - Base multiplier applied to all vehicles (configurable 1.0x to 3.0x, default 1.5x) - Load bonus: extra consumption when the engine is under real load (towing, climbing, harvesting) - Work type bonus: different bonuses per active operation, scaled by how hard the implement is actually working - Plowing / Cultivating: up to +40% (highest engine load) - Harvesting: up to +35% (threshing drum load) - Mowing / Tedding: up to +20% - Spraying / Fertilizing / Spreading: up to +15% - Transport (empty road): no bonus - RPM integration: higher RPM = more consumption - Also affects AdBlue / DEF consumption on modern engines - Verified against the vehicle's real fuel tank — the numbers shown match what actually drains NEW — ENGINE MODES (Eco / Standard / Power): Press J to cycle through three engine behaviors modeled on real tractor ECU logic: - ECO — smoother, "lazy" throttle response; engine stays near its efficient peak-torque RPM band instead of chasing the redline; noticeably less pull under heavy load. Always burns less fuel than Standard, with the biggest savings when the engine isn't maxed out. - STANDARD — stock, unmodified engine behavior. The baseline for every comparison. - POWER — aggressive, immediate throttle response; more torque and a higher rev ceiling; the engine fights to hold its RPM under heavy load so a big plough or a direct-drive seeder won't stall on tough ground. Burns more fuel in exchange. A small icon (leaf/gauge/lightning bolt) with a 3-letter label (ECO/STD/PWR) shows the active mode right next to your speedometer, integrated into the game's own HUD — fully optional, toggle it off anytime. CLEAN, OPTIONAL ON-SCREEN HUD: - Small "Diesel: X.X l/h" readout of real-time consumption — toggle on/off independently - Engine mode indicator — toggle on/off independently - Both respect your choice, no forced HUD clutter, no conflicts with other consumption-display mods SETTINGS (ESC > General Settings — no console needed): - Base Multiplier — global factor for all vehicles - Load Sensitivity — how much engine load affects consumption - Work Type Bonus — whether active field work increases consumption - RPM Sensitivity — whether higher RPM increases consumption - Engine Modes — enable/disable the Eco/Standard/Power system - Startup Notification — show/hide the load message - Fuel Consumption HUD — show/hide the l/h readout - Engine Mode HUD — show/hide the mode circle - Multiplayer compatible, mode selection synced across all clients - Engine mode is now saved per vehicle across save/reload - Saves configuration per savegame - Now available in English, Spanish, German and French Designed for realistic simulation play. Compatible with all vehicle mods.